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Ridges and Rifts 1.0b
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Stats:
 Map Name : Ridges and Rifts
 Version  : 1.0b [metal deposit fixes]
 Map Size : 28 x 14
 RAM      : 32 MB
 UFO size : 3.9 MB
 Players  : 2.3,4,5,6,7,8 [5 and 7 not suggested] 
 Terrain  : Slate world w/ cloudy stuff
 Author   : Chompster
 Editor   : TAE by C-Dawg
 Testers  : Me, Dante Aliegri
Description:
 Located in a stable region of the planet Temblor, 
this is a rolling area with alternating dips and ridges. 
Its very windy, making wind power very useful [+20-+30] 
and since the dips are very shallow commanders can walk in them with ease. 
However, the sweeping winds move over top of this murky almost-liquid area of the place, 
making these dips currentless[tide:0][the white cloudy areas] 
Dont try to make any other units than your commander try to wade in this stuff.. 
its a waste of time. The gravity is slightly increased [120] 
and metal extraction is easy being that there are many deposits 
along the cloudy rifts and in crevices on the rigdes. [surf:10 moho:60]
There arent any quakes or meteor showers, And due to the stability of this area,
geothermal vents are either rare or just impossible to find.
The terrain is rather random, but there are areas with spires that make great choke points.

Installation:
 1. Unzip the .zip file 
 2. Place the .ufo that comes with this in your base TA directory. (e.g. C:\CAVEDOG\TOTALA)
 3. Play TA!

Notes:
 the AI gets reallllllly stupid on this map since its a really twisting path from one end to the other.
 HaX0r'd units are cool on this map, too; get them at http://annihilationcenter.com

Bugs/Errors:
 Some of the cliffs your commander will have trouble climbing. 
 [the ones that are horizontal, with high-land to the north and low-land to the south,]
 i'm working on this... there should not be any errors [hopefully] other than that

Distribution:
 If you wish to distribute this map, over any media, you may as long as you don't charge for it.
 If you wish to modify or use parts of this map, make sure it is for non-profit

File contents:
 Ridge_Rift.zip should contain 2 files:
   Ridges and Rifts.ufo
   Ridges and Rifts 1_b.txt

Thank Yous and Credits:
 Sojorn for his readme 
 Cavedog for the use of their editor.
 You for actually downloading my second map!
 
Contact:
 Chompster [of the MaD Cow Clan-MdC] Email me at Monkey-of-ages@mail.geocities.com or if that dont work Chompster@mailexcite.com
 Look for him playing quake on any deadlode server [Quake: team fortress] 'specially Visions or ICQ him at 1257292!

 